Miskatonic School for Girls

Rules - Click Here to download

Locker Card FAQ - Click Here to download

 

Errata: All rule changes and updates will be available here

  • Pg 4. Deck space description for board - bullet C - should now read: The Deck area will hold the cards that you'll draw at the start of each turn. If your deck has no cards in it any time you need to draw a card, shuffle up your Discard pile and place it face down as your Deck in the appropriate spot on your playmat.
  • Pg 4. Locker Card description at the bottom of the page - should now read: Some cards have a special keyword, "Locker." These cards, when purchased, are moved to the right of the player's House Board (to the player's Locker). They remain there for the rest of the game and continue to have their effect. Some events go to a player's Locker as well. Locker cards that produce Nightmare or Friendship points don't work the turn they are purchased. Locker cards have numbers printed in the Nightmare and Friendship production area as well as the Girl Power and Resolve areas. You can ignore these numbers for now, they are there for future expansions.

 

How to Play!

 

 

 

Miskatonic School for Girls - Demo Posters

Running a demo at your local gaming haunt - grab one of our posters to let your people know when and where you will be! The files are all PDF format in an 8.5 x 11 size and come in both color and black and white.

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